interface HillshadeRasterTileLayerOptions {
    accentColor?: Color;
    contrast?: number;
    dataSource?: TileDataSource<any, any>;
    decoder?: ElevationDataDecoder<any, any>;
    exagerateHeightScaleEnabled?: boolean;
    heightScale?: number;
    highlightColor?: Color;
    illuminationDirection?: any;
    maxOverzoomLevel?: number;
    maxUnderzoomLevel?: number;
    maxVisibleZoom?: number;
    minVisibleZoom?: number;
    normalMapLightingShader?: string;
    opacity?: number;
    preloading?: boolean;
    shadowColor?: Color;
    synchronizedRefresh?: boolean;
    tileFilterMode?: RasterTileFilterMode;
    tileSubstitutionPolicy?: TileSubstitutionPolicy;
    updatePriority?: number;
    visible?: boolean;
    visibleZoomRange?: [number, number];
    zoomLevelBias?: number;
}

Hierarchy (View Summary)

Properties

accentColor?: Color
contrast?: number
dataSource?: TileDataSource<any, any>
decoder?: ElevationDataDecoder<any, any>
exagerateHeightScaleEnabled?: boolean
heightScale?: number
highlightColor?: Color
illuminationDirection?: any
maxOverzoomLevel?: number

Sets the maximum overzoom level for this layer. If a tile for the given zoom level Z is not available, SDK will try to use tiles with zoom levels Z-1, ..., Z-MaxOverzoomLevel. The default is 6.

maxUnderzoomLevel?: number
maxVisibleZoom?: number
minVisibleZoom?: number
normalMapLightingShader?: string
opacity?: number
preloading?: boolean

Sets the state of preloading for this layer. Preloading allows the downloading of tiles that are not currently visible on screen, but are adjacent to ones that are. This means that the user can pan the map without immediately noticing any missing tiles. Enabling this option might introduce a small performance hit on slower devices. It should also be noted that this will considerably increase network traffic if used with online maps. The default is false.

shadowColor?: Color
synchronizedRefresh?: boolean

Sets the state of the synchronized refresh flag. If disabled all tiles will appear on screen one by one as they finish loading. If enabled the map will wait for all the visible tiles to finish loading and then show them all on screen together. This is useful for animated tiles.

tileFilterMode?: RasterTileFilterMode
tileSubstitutionPolicy?: TileSubstitutionPolicy
updatePriority?: number
visible?: boolean
visibleZoomRange?: [number, number]
zoomLevelBias?: number

Sets the zoom level bias for this layer. Higher zoom level bias forces SDK to use more detailed tiles for given view compared to lower zoom bias. The default bias is 0.