Hierarchy (view full)

Constructors

Properties

buildingRenderOrder: VectorTileRenderOrder

Sets the current display order of the buildings. Default is VECTOR_TILE_RENDER_ORDER_LAYER.

clickHandlerLayerFilter: string

Sets the click handler layer filter. The filter is given as ECMA regular expression that is applied to qualified layer names. If non-empty, then only layers that pass the filter are tested when handling clicks.

clickRadius: number

Sets the click radius of vector tile features. The click radius is applied as an extra buffer to the vector tile features to make clicking on small features less sensitive. Units are screen density independent pixels (DP or DIP). The default value is 4.

dataSource: TileDataSource<any, any>
duringInit: boolean
labelBlendingSpeed: number

Sets the relative label blending speed. Default is 1.0. Use zero or negative values to disable blending.

labelRenderOrder: VectorTileRenderOrder

display order of the labels. Default is VECTOR_TILE_RENDER_ORDER_LAYER

layerBlendingSpeed: number

Sets the relative layer blending speed. Default is 1.0. Use zero or negative values to disable blending.

maxOverzoomLevel: number
maxUnderzoomLevel: number
native: any
opacity: number
preloading: boolean
projection?: Projection
rendererLayerFilter: string

Sets the renderer layer filter. The filter is given as ECMA regular expression that is applied to qualified layer names. If non-empty, then only layers that pass the filter are rendered.

synchronizedRefresh: boolean
tileCacheCapacity: number

the vector tile cache capacity in bytes. Tile cache is the primary storage for vector data, all tiles contained within the cache are stored as uncompressed vertex buffers and can immediately be drawn to the screen. Setting the cache size too small may cause artifacts, such as disappearing tiles. The more tiles are visible on the screen, the larger this cache should be. The default is 10MB, which should be enough for most use cases with preloading enabled. If preloading is disabled, the cache size should be reduced by the user to conserve memory.

tileSubstitutionPolicy?: TileSubstitutionPolicy
updatePriority: number
visible: boolean
visibleZoomRange: [number, number]
zoomLevelBias: number

Methods

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