An unified permissions API for NativeScript on iOS and Android.
iOS Demo | Android Demo |
Run the following command from the root of your project:
ns plugin add @nativescript-community/perms
Promises resolve into [status:Status, always:boolean]
where status is one of these statuses:
Return value | Notes |
---|---|
authorized |
User has authorized this permission |
denied |
User has denied this permission at least once. On iOS this means that the user will not be prompted again. Android users can be prompted multiple times until they select 'Never ask me again' |
limited |
iOS - this means the permission is granted but with limitations |
restricted |
iOS - this means user is not able to grant this permission, either because it's not supported by the device or because it has been blocked by parental controls. Android - this means that the user has selected 'Never ask me again' while denying permission |
undetermined |
User has not yet been prompted with a permission dialog |
The current supported permissions are:
Type | iOS | Android | |
---|---|---|---|
Location | location |
✔ | ✔ |
Camera | camera |
✔ | ✔ |
Microphone | microphone |
✔ | ✔ |
Photos | photo |
✔ | ✔ |
Videos | video |
❌ | ✔ (api >= 33) |
Audio | audio |
❌ | ✔ (api >= 33) |
Contacts | contacts |
✔ | ✔ |
Events | event |
✔ | ✔ |
Bluetooth | bluetooth |
✔ | ✔(api >= 31) |
Reminders | reminder |
✔ | ❌ |
Push Notifications | notification |
✔ | ✔ (api >= 33) |
Background Refresh | backgroundRefresh |
✔ | ❌ |
Speech Recognition | speechRecognition |
✔ | ❌ |
Media Library | mediaLibrary |
✔ | ❌ |
Motion Activity | motion |
✔ | ❌ |
Storage | storage |
❌️ | ✔ |
Phone Call | callPhone |
❌️ | ✔ |
Read SMS | readSms |
❌️ | ✔ |
Receive SMS | receiveSms |
❌️ | ✔ |
Media Location | mediaLocation |
❌️ | ✔(api >= 29) |
Bluetooth Scan | bluetoothScan |
❌️ | ✔(api >= 31) |
Bluetooth Connect | bluetoothConnect |
❌️ | ✔(api >= 31) |
Method Name | Arguments | Notes |
---|---|---|
check() |
type |
- Returns a promise with the permission status. See iOS Notes for special cases |
request() |
type |
- Accepts any permission type except backgroundRefresh . If the current status is undetermined , shows the permission dialog and returns a promise with the resulting status. Otherwise, immediately return a promise with the current status. See iOS Notes for special cases |
checkMultiple() |
{[key:string]:Record<string, any>} |
- Accepts an array of permission types and returns a promise with an object mapping permission types to statuses |
getTypes() |
none | - Returns an array of valid permission types |
openSettings() |
none | - Switches the user to the settings page of your app |
canOpenSettings() |
none | - Returns a boolean indicating if the device supports switching to the settings page |
bluetooth
represents the status of the
CBPeripheralManager
. Don't use this if only need CBCentralManager
location
accepts a second parameter for request()
and
check()
; the second parameter is a string, either always
or whenInUse
(default).notification
accepts a second parameter for request()
. The
second parameter is an array with the desired alert types. Any combination of
alert
, badge
and sound
(default requests all three).providesAppNotificationSettings
.import { check as checkPermission, request as requestPermission } from '@nativescript-community/perms';
// example
checkPermission('location', { type: 'always' }).then(response => {
this.setState({ locationPermission: response[0] })
})
requestPermission('location', { type: 'always' }).then(response => {
this.setState({ locationPermission: response[0] })
})
requestPermission('notification', { type: ['alert', 'badge'] }).then(
response => {
this.setState({ notificationPermission: response[0] })
},
)
Info.plist
➜ Add a key (starting with "Privacy -
...") with your kit specific permission.Example: If you need Contacts permission you have to add the key Privacy - Contacts Usage Description
.
If you need to submit you application to the AppStore, you need to add to your
Info.plist
all *UsageDescription
keys with a string value explaining to the
user how the app uses this data. Even if you don't use them.
So before submitting your app to the App Store, make sure that in your
Info.plist
you have the following keys:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>Some description</string>
<key>NSCalendarsUsageDescription</key>
<string>Some description</string>
<key>NSCameraUsageDescription</key>
<string>Some description</string>
<key>NSLocationWhenInUseUsageDescription</key>
<string>Some description</string>
<key>NSPhotoLibraryAddUsageDescription</key>
<string>Some description</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>Some description</string>
<key>NSSpeechRecognitionUsageDescription</key>
<string>Some description</string>
<key>NSAppleMusicUsageDescription</key>
<string>Some description</string>
<key>NSMotionUsageDescription</key>
<string>Some description</string>
This is required because during the phase of processing in the App Store
submission, the system detects that you app contains code to request the
permission X
but don't have the UsageDescription
key and then it rejects the
build.
Please note that it will only be shown to the users the usage descriptions of the permissions you really require in your app.
You can find more information about this issue in #46.
check
and request
also allows you to directly pass android permission(s) as a value or an array. This would allow to request any new permission without a required update of this plugin
All required permissions also need to be included in the AndroidManifest.xml
file before they can be requested. Otherwise request()
will immediately
return denied
.
You can request write access to any of these types by also including the
appropriate write permission in the AndroidManifest.xml
file. Read more
here.
Permissions are automatically accepted for targetSdkVersion < 23 but you
can still use check()
to check if the user has disabled them from Settings.
You might need to elevate the targetSdkVersion version in your
build.gradle
:
android {
compileSdkVersion 23 // ← set at least 23
buildToolsVersion "23.0.1" // ← set at least 23.0.0
defaultConfig {
minSdkVersion 16
targetSdkVersion 23 // ← set at least 23
// ...
A: Starting with Xcode 8, you need to add permission descriptions. See iOS notes for more details. Thanks to @jesperlndk for discovering this.
A: This is normal. iOS restarts your app when your privacy settings change. Just google "iOS crash permission change"
The repo uses submodules. If you did not clone with --recursive
then you need to call
git submodule update --init
The package manager used to install and link dependencies must be pnpm
or yarn
. npm
wont work.
To develop and test:
if you use yarn
then run yarn
if you use pnpm
then run pnpm i
Interactive Menu:
To start the interactive menu, run npm start
(or yarn start
or pnpm start
). This will list all of the commonly used scripts.
npm run build.all
WARNING: it seems yarn build.all
wont always work (not finding binaries in node_modules/.bin
) which is why the doc explicitly uses npm run
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts
of each flavor to see how to register new demos
You can update the repo files quite easily
First update the submodules
npm run update
Then commit the changes Then update common files
npm run sync
Then you can run yarn|pnpm
, commit changed files if any
npm run readme
npm run doc
The publishing is completely handled by lerna
(you can add -- --bump major
to force a major release)
Simply run
npm run publish
The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify ~/.gitconfig
and add
[url "ssh://git@github.com/"]
pushInsteadOf = https://github.com/
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.
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