@nativescript-community/texttospeech
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    @nativescript-community/texttospeech

    @nativescript-community/texttospeech

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    A text to speech NativeScript plugin for Android and iOS


    iOS Demo Android Demo

    Run the following command from the root of your project:

    ns plugin add @nativescript-community/texttospeech

    A Text to Speech NativeScript plugin for Android & iOS

    Run the following command from the root of your project:

    tns plugin add @nativescript-community/texttospeech
    

    This command automatically installs the necessary files, as well as stores @nativescript-community/texttospeech as a dependency in your project's package.json file.

    egghead lesson @ https://egghead.io/lessons/typescript-using-text-to-speech-with-nativescript

    /// javascript
    const TextToSpeech = require('@nativescript-community/texttospeech');

    /// TypeScript
    import { TNSTextToSpeech, SpeakOptions } from '@nativescript-community/texttospeech';

    const TTS = new TNSTextToSpeech();

    const speakOptions: SpeakOptions = {
    text: 'Whatever you like', /// *** required ***
    speakRate: 0.5, // optional - default is 1.0
    pitch: 1.0, // optional - default is 1.0
    volume: 1.0, // optional - default is 1.0
    locale: 'en-GB', // optional - default is system locale,
    finishedCallback: Function, // optional
    };

    // Call the `speak` method passing the SpeakOptions object
    TTS.speak(speakOptions).then(
    () => {
    // everything is fine
    },
    (err) => {
    // oops, something went wrong!
    }
    );
    • speak(options: SpeakOptions): Promise<any> - start speaking with the given options

    • pause(): void - pause the speech

    • resume(): void - resume the speech

    • destroy(): void - release resources for the speech synthesizer/engine

    • SpeakOptions = {}

      • text: string ** required **
      • queue?: boolean = false
      • pitch?: number = 1.0
      • speakRate?: number = 1.0
      • volume?: number = 1.0
      • locale?: string = default system locale or language
      • finishedCallback?: Function

    If you wish to set a custom locale, you need to provide a valid BCP-47 code, e.g. en-US. If you wish to set only a custom language (without a preferred country code), you need to provide a valid ISO 639-1 language code.

    The plugin checks whether the supplied locale code has the correct syntax but will not prevent setting a nonexistent codes. Please use this feature with caution.

    Example with language code only:

    const speakOptions: SpeakOptions = {
    text: 'Whatever you like', // *** required ***
    locale: 'en', // english language will be used
    };

    Example with locale:

    const speakOptions: SpeakOptions = {
    text: 'Whatever you like', // *** required ***
    locale: 'en-AU', // australian english language will be used
    };
    • The speech synthesizer takes a moment to initialize on most devices. A simple way to get around this (tested in the demo app) is to create your new instance of the TNSTextToSpeech and then immediately call the init method . This will force the synthesizer to "warm up" . Now when you call the speak method for your app's functionality it will already have "warmed up" the synthesizer so the delay should be minimal. It's possible this "Warm up" process could be put into the plugin source itself, I don't have time to do it right now but welcome any contribution that is well tested to make this the default behavior of the synthesizers.
    • getAvailableLanguages(): Promise<Array<Language>>; - returns an array of available languages (use to prevent using non-existing language/local codes)

    Inspired by James Montemagno's TextToSpeech Xamarin plugin

    Thanks to anarchicknight for this plugin. Thanks to stefalda for his great work on pause/resume and the finishedCallback events :bomb:

    • Basic Drawer
      • A basic sliding drawer.
    • All Sides
      • An example of drawers on all sides: left, right, top, bottom.

    The repo uses submodules. If you did not clone with --recursive then you need to call

    git submodule update --init
    

    The package manager used to install and link dependencies must be pnpm or yarn. npm wont work.

    To develop and test: if you use yarn then run yarn if you use pnpm then run pnpm i

    Interactive Menu:

    To start the interactive menu, run npm start (or yarn start or pnpm start). This will list all of the commonly used scripts.

    npm run build.all
    

    WARNING: it seems yarn build.all wont always work (not finding binaries in node_modules/.bin) which is why the doc explicitly uses npm run

    npm run demo.[ng|react|svelte|vue].[ios|android]

    npm run demo.svelte.ios # Example

    Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue] Instead you work in demo-snippets/[ng|react|svelte|vue] You can start from the install.ts of each flavor to see how to register new demos

    You can update the repo files quite easily

    First update the submodules

    npm run update
    

    Then commit the changes Then update common files

    npm run sync
    

    Then you can run yarn|pnpm, commit changed files if any

    npm run readme
    
    npm run doc
    

    The publishing is completely handled by lerna (you can add -- --bump major to force a major release) Simply run

    npm run publish
    

    The repo uses https:// for submodules which means you won't be able to push directly into the submodules. One easy solution is t modify ~/.gitconfig and add

    [url "ssh://git@github.com/"]
    pushInsteadOf = https://github.com/

    If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.

    The repo uses submodules. If you did not clone with --recursive then you need to call

    git submodule update --init
    

    The package manager used to install and link dependencies must be pnpm or yarn. npm wont work.

    To develop and test: if you use yarn then run yarn if you use pnpm then run pnpm i

    Interactive Menu:

    To start the interactive menu, run npm start (or yarn start or pnpm start). This will list all of the commonly used scripts.

    npm run build.all
    

    WARNING: it seems yarn build.all wont always work (not finding binaries in node_modules/.bin) which is why the doc explicitly uses npm run

    npm run demo.[ng|react|svelte|vue].[ios|android]

    npm run demo.svelte.ios # Example

    Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue] Instead you work in demo-snippets/[ng|react|svelte|vue] You can start from the install.ts of each flavor to see how to register new demos

    You can update the repo files quite easily

    First update the submodules

    npm run update
    

    Then commit the changes Then update common files

    npm run sync
    

    Then you can run yarn|pnpm, commit changed files if any

    npm run readme
    
    npm run doc
    

    The publishing is completely handled by lerna (you can add -- --bump major to force a major release) Simply run

    npm run publish
    

    The repo uses https:// for submodules which means you won't be able to push directly into the submodules. One easy solution is t modify ~/.gitconfig and add

    [url "ssh://git@github.com/"]
    pushInsteadOf = https://github.com/

    If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.