@nativescript-community/ui-massifmaps
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    Variable CompositeSourceTypeConst

    CompositeSourceType: {
        COMPOSITE_SOURCE_TYPE_HILLSHADE: any;
        COMPOSITE_SOURCE_TYPE_RASTER: any;
        COMPOSITE_SOURCE_TYPE_VECTOR: any;
    }

    RASTER paints the tiles, HILLSHADE shades their DEM (decoder from the source's encoding), VECTOR merges the source's layers into the master tile (e.g. contours).

    Type Declaration

    • COMPOSITE_SOURCE_TYPE_HILLSHADE: any
    • COMPOSITE_SOURCE_TYPE_RASTER: any
    • COMPOSITE_SOURCE_TYPE_VECTOR: any