A flight is one move: the camera pulls back over a long distance and comes down at the target, instead of sliding the ground under a fixed height. Everything is optional and whatever is left out keeps its current value.
Optional
extra height at the middle of the flight, in metres - the camera climbs over the way there
milliseconds; 0 lets the SDK derive the duration from the length of the path
A flight is one move: the camera pulls back over a long distance and comes down at the target, instead of sliding the ground under a fixed height. Everything is optional and whatever is left out keeps its current value.