@nativescript-community/ui-massifmaps
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    Interface PostProcessEffectOptions

    Full-screen fragment shader run on the finished frame. It always sees uColorTex, uInvScreenSize, uProjInvScale and uFar; uTerrainDepthTex only exists when terrainDepthRequired is set.

    interface PostProcessEffectOptions {
        fragmentShader: string;
        name: string;
    }
    Index

    Properties

    Properties

    fragmentShader: string

    the fragment shader source, void main(void) and all

    name: string

    a new name forces a shader rebuild