OptionalautoOptionalautoReturns the screen parallax below which the terrain renders flat.
OptionalautoReturns how long the terrain takes to rise back into 3D.
OptionalautoReturns the tilt at or above which the terrain renders flat.
OptionalbackgroundReturns the terrain background color.
OptionalbillboardReturns the billboard/label terrain occlusion state.
OptionalbillboardReturns the billboard/label terrain occlusion tolerance.
Optionalbridges3Returns whether bridges and tunnels stand on their own chord (3D bridges).
OptionalcameraReturns the duration of the camera terrain-following correction animation.
OptionalcameraReturns the camera terrain clearance floor: an explicit minimum height the camera is kept above the terrain surface, in meters.
OptionalcameraReturns the share of the camera's altitude that the terrain clearance takes.
OptionaldepthReturns the clip-space depth bias used when depth-testing draped 2D geometry against the terrain.
OptionaldrapeReturns the drape cache budget in megabytes.
OptionaldrapeReturns whether polygon fills are draped as a render-to-texture surface.
OptionaldrapeReturns whether vt tile lines are also draped (in addition to fills).
OptionaldrapeReturns the per-tile drape texture resolution, 0 when it follows the screen.
OptionaldrapeReturns how many drape tiles the automatic resolution assumes are cached at once.
OptionalelevationReturns the elevation grid cache budget in megabytes, 0 for the SDK's own rule.
OptionalelevationReturns whether elevation tile prefetching is enabled.
OptionalenabledReturns the enabled state of the terrain.
OptionalexaggerationReturns the terrain height exaggeration factor.
OptionalflattenedReturns whether the map is asked to render flat. This is the 2D/3D state, whether it was set by the app or by auto-flattening; the switch itself is animated, so for a moment after a change the map is still on its way there.
OptionalflattenReturns how far a flattened terrain goes back towards a plain 2D map.
OptionalflattenReturns how far the terrain is flattened right now, 0 (full 3D) to 1 (flat).
OptionalfocusReturns the height the viewpoint is lifted above the ground-following focus, in meters.
OptionalmaxReturns how many zoom levels below the camera a tile may coarsen to.
OptionalmaxReturns the maximum visible tile zoom offset, relative to the camera zoom level.
OptionalmaxReturns the maximum tile zoom level the terrain mesh is cut at.
OptionalmeshReturns how many terrain surface meshes may be cached.
OptionalmeshReturns the terrain mesh resolution.
OptionalminReturns the minimum tile zoom level with 3D terrain.
OptionalnoReturns the style layers that are kept out of the terrain drape bake.
OptionalnormalReturns the ground distance the surface normals are measured over, in meters.
OptionalpostReturns the downscale factor of the packed depth/normal texture post-process effects read.
OptionalseamlessReturns whether seamless tile edge handling is enabled.
OptionalsharedReturns whether the shared ground pass draws the terrain a second time.
OptionalsubdivideReturns the distance geo-three's terrain LOD subdivides at.
OptionalsurfaceReturns the resolution the elevation node field is built at.
OptionalsurfaceReturns the custom terrain surface fragment shader source, or an empty string if no shaded surface is drawn.
OptionaltextReturns the opacity a label keeps while its anchor is behind 3D content.
OptionaltileReturns whether cross-LOD tile edge stitching is enabled.
OptionalviewReturns the minimum view distance, in meters.
OptionalviewReturns the factor applied to the view distance.
OptionalviewReturns the maximum view distance, in meters.
Returns how long the terrain takes to sink flat.