OptionalatmosphereOptionalatmosphereReturns the exposure applied to the scattered light.
OptionalatmosphereReturns the brightness of the sun driving the atmosphere.
OptionalenabledReturns whether the shader sky is enabled.
OptionalgroundReturns the ground color.
OptionalhaloReturns the tint applied to Mie scattering.
OptionalhorizonReturns the angular blend width between the horizon color and the sky color.
OptionalhorizonReturns the horizon color.
OptionalqualityReturns how finely the atmosphere is integrated.
OptionalshaderReturns the custom sky fragment shader source, or an empty string if the built-in shader is used.
OptionalskyReturns the zenith sky color.
OptionalsunReturns whether the built-in shader draws a sun disc.
OptionaltypeReturns what the sky pass draws.
Returns the tint applied to Rayleigh scattering.