@nativescript-community/ui-massifmaps
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    Interface OptionsSpec_sky

    interface OptionsSpec_sky {
        atmosphereColor?: number;
        atmosphereLuminance?: number;
        atmosphereSunIntensity?: number;
        enabled?: boolean;
        groundColor?: number;
        haloColor?: number;
        horizonBlend?: number;
        horizonColor?: number;
        quality?:
            | number
            | "SKY_QUALITY_LOW"
            | "SKY_QUALITY_MEDIUM"
            | "SKY_QUALITY_HIGH";
        shaderSource?: string;
        skyColor?: number;
        sunDiscEnabled?: boolean;
        type?: "sky";
    }
    Index

    Properties

    atmosphereColor?: number

    Returns the tint applied to Rayleigh scattering.

    atmosphereLuminance?: number

    Returns the exposure applied to the scattered light.

    atmosphereSunIntensity?: number

    Returns the brightness of the sun driving the atmosphere.

    enabled?: boolean

    Returns whether the shader sky is enabled.

    groundColor?: number

    Returns the ground color.

    haloColor?: number

    Returns the tint applied to Mie scattering.

    horizonBlend?: number

    Returns the angular blend width between the horizon color and the sky color.

    horizonColor?: number

    Returns the horizon color.

    quality?: number | "SKY_QUALITY_LOW" | "SKY_QUALITY_MEDIUM" | "SKY_QUALITY_HIGH"

    Returns how finely the atmosphere is integrated.

    shaderSource?: string

    Returns the custom sky fragment shader source, or an empty string if the built-in shader is used.

    skyColor?: number

    Returns the zenith sky color.

    sunDiscEnabled?: boolean

    Returns whether the built-in shader draws a sun disc.

    type?: "sky"

    Returns what the sky pass draws.