OptionalcolorOptionalenabledReturns whether the fog is drawn at all.
OptionalhighReturns the color of the upper atmosphere.
OptionalhorizonReturns how far up the sky the fog is blended in.
OptionalrangeReturns where the fog reaches full strength.
OptionalrangeReturns where the fog starts.
OptionalshaderReturns the custom fog fragment shader source, or an empty string if the built-in blend is used.
OptionalspaceReturns the color of the sky at the zenith, beyond the atmosphere.
OptionalstarReturns how brightly stars are drawn beyond the atmosphere.
OptionalverticalReturns the altitude the fog has fully faded out at.
OptionalverticalReturns the altitude the fog starts fading out at.
Returns the fog color.